Social Stratification Ppt, I Found Out Lyrics Meaning, How To Get Rid Of Rancid Paint Smell On Walls, Defeating The Spirit Of Athaliah, Purple Cow Ice Cream Flavors, Buy Cider Apples In Bulk, What Does Swiss Chard Look Like When It Sprouts, How To Choose Balsamic Vinegar, Natural Sources Of Magnesium For Plants, Arabic Masdar List, Three Sisters Farm, Iftar Time In Rawalpindi Today Fiqa Jafria, Green Goddess Dressing, Can You Pull Out A Plantar Wart, " />
Nov 28

Some sources will start on frame 0 rather than frame 1 like my website does. Important: I downloaded these GIFs from multiple different sources. Won't Auto Cancel Frames 4-22. Sometimes, with projectile moves, this number will be lower than the active end. Huge shoutout to Joel Schumacher for a majority of the frame data. This will refer to multiple hitboxes in multi-hit moves. To Power Shield projectiles, start shielding 2 frames before the projectile hits you. ... Data Sources. If you see any GIFs that seem way off, let me know! Melee Framedata. Select an attack on the left panel. Click on the display to unfreeze/freeze the trajectory pointer. This website contains in-depth frame data for Super Smash Bros. Melee and is made by Joel Schumacher based on framedata JSON files generated by meleeFrameDataExtractor.The design is somewhat inspired by the move pages on SmashWiki.. Send me a DM to my region's twitter which I currently run if you notice any errors or have any suggestions (please read the entire info page before you point out an error). IASA Frame 38 . Click on the display to unfreeze/freeze the trajectory pointer. Active Frames 4-19. Jab 1 2 17 -- Transitions to Jab 2 as early as frame 5. Hax's Videos on Melee Tech. I'd suggest checking out his website if you want to see other interesting info such as launch angles, Most other data, as well as character GIFs, were taken from this SmashBoards post from Stratocaster. Given this frame data, an auto-cancel nair is only as good as an l-canceled nair that has landed earlier. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. So use your best judgement and cross check with the data I have listed in case you suspect the frame counter may be wrong. 1.8 8 3 -- … Useful for characters to act quickly out of shield (except Yoshi, who can not jump out of shield), or to use a standing grab instead of a dash grab (to avoid extra frames of lag). This page was last edited on 28 May 2015, at 06:59. Check out the GitHub page to see my current to-do list, The latest update to the Melee Database was the addition of the frame-by-frame seeker! Frames stands for invulnerable frames, where a character can not be damaged/interacted with, PLA Intangibility Frames stands for Perfect Ledgedash Angle, and it describes the amount of intangibility frames a character will have to act with if a perfect ledgedash was performed (on Final Destination ledges), Staling Moves is a mechanic that will change the damage and shieldstun a move will deal when that move is used multiple times. fox Menu. Since multi-hit moves are unreliable in this game, I decided to list damage as so: the first number is the amount of damage the strongest hitbox will do, while the second number is the amount of damage the weakest hit will do. 39 Total Frames. melee-framedata is a website with in-depth frame data for Super Smash Bros. Melee, inspired by the move pages on SmashWiki and based on framedata JSON files generated by meleeFrameDataExtractor He created an amazing application to extract most of the data from the game which is listed on his GitHub. Powershielding is useful because it will not deplete a character's shield and will decrease the amount of shieldstun a character receives (ONLY IF USING GROUNDED ATTACKS). The frame time window listed on this site are defaulted to throw Mario (a mid-weight), but I plan on adding info for how much these windows will change based on character weight in the future. Jump height ranking . Text/code is available under CC-BY-SA.Licenses for other media varies. I've just launched a brand new web application for the Melee Community! % damage in descending order, Notes - repeating shots come out every 24 frames. If you're at all familiar with Ultimate Frame Data, this is basically the same thing but for Melee.As far as I know, there was no other resource out there that had all of Melee's frame data compiled like Ultimate Frame Data does, so I decided to make one. People who contributed to the post include Seikend, Strong Bad, standardtoaster, Massive, Shoopman, Emma Watson's Boyfriend, Seikend, Aizen, knihT, and mastermoo420. Every character has a 3 frame jumpsquat. Inspired by MetalMusicMan's Ultimate Frame Data. Select an attack on the left panel. Jumping and grabbing out of shield does not incur shield drop, Jump Canceling refers to inputting an up smash, up special, grab, or item throw during a character's jump squat animation to cancel the jump and perform said move. normally has 19 frames endlag, Notes - lasers come out frame 15, 18, 21, do 2 damage each, Notes - lasers come frame 23, 25, 28, 31, do 1 damage each, Notes - laser come frame 18, 20, 24, do 2 damage each. If not, they will go through normal landing lag, Landing Lag refers to the lag you experience if you land during the middle of a move that is not in the auto cancel window, L-Cancel Lag refers to the lag you experience if you perform a successful L Cancel while landing with a move (7 frame window before landing), Inv. Ultimate. Also, although there are no decimals in your percent in this game (like in ultimate), moves will still do those tenths of % damage. Power shielding projectiles reflects them back at the opponent, but reduces their damage by half and lowers knockback. So be careful reading these, as the total % damage a move is meant to do may not be the same as what is listed. melee-framedata. Notes - 5 hits, 2 frames each, with average 7 frames between them. The latest update to the Melee Database was the addition of the frame-by-frame seeker! Numbers provided on this site refer to the base damage and shieldstun a move will do if it is not stale. Dropping Shield takes 15 frames. Below are characters ranked by the height of their first jump. So use your best judgement and cross check with the data I have listed in case you suspect the frame counter may be wrong.

Social Stratification Ppt, I Found Out Lyrics Meaning, How To Get Rid Of Rancid Paint Smell On Walls, Defeating The Spirit Of Athaliah, Purple Cow Ice Cream Flavors, Buy Cider Apples In Bulk, What Does Swiss Chard Look Like When It Sprouts, How To Choose Balsamic Vinegar, Natural Sources Of Magnesium For Plants, Arabic Masdar List, Three Sisters Farm, Iftar Time In Rawalpindi Today Fiqa Jafria, Green Goddess Dressing, Can You Pull Out A Plantar Wart,

Share and Enjoy:
  • Digg
  • del.icio.us
  • Facebook
  • Google
  • E-mail this story to a friend!
  • LinkedIn
  • MySpace
  • Reddit
  • Slashdot
  • StumbleUpon
  • Tumblr
  • TwitThis

Comments are closed.