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Jungle Japes returns as a stage in both Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS, and Klaptraps reprise their roles in the stage. Klaptraps also appear in the minigame Balloon Panic where the player's objective is to protect several balloons from hungry Klaptraps, including the regular blue Klaptraps. Donkey Kong Country 3: Dixie Kong's Double Trouble! Expresso is unaffected by Klaptraps because it has long legs that Klaptraps move straight through. Klap Trap lunges at the group, but Diddy Kong defeats him by doing a cartwheel. In Donkey Kong … Fortunately, they can be defeated by blowing them up with an orange grenade. Unlike their previous appearances, Klaptraps do not repeatedly chomp their jaws. Species Origin Kremling Alignment Bad Affiliation(s) Kremling Krew King K. Rool Klaptraps are small, quadrupedal Kremlings that appear commonly throughout the Donkey Kong series of games. One additionally appears as an Advanced Attack spirit. They swim through the water rapids and jump out from it, attempting to damage fighters by biting them. They come with a variety of colors on their scales, such as blue, purple, green and red. Unlike other games, Klap Trap speaks with vocalized dialogue and sounds like a bratty child. https://donkeykong.fandom.com/es/wiki/Klaptrap?oldid=21079. Their expression is more vicious rather than neutral, and their behavior is comparable to a guard dog. If successful in their attack, the player will lose two coins. They are lizard-like creatures with large mouths, hence their name. Klaptrap is a quadruped Kremling species that serves as the main pets of the Kremling Krew. If the Kongs use an Orange or their musical instrument move to defeat a Klaptrap, its teeth do not chase after it. La marca registrada de los Klaptraps son las rayas amarillas en la parte posterior (excepto en Donkey Kong 64). In one of them, the "Castle Intro", a giant red Klaptrap was sent out by K. Rool to execute a Kasplat. These Klaptraps behave mostly the same as their light blue counterpart, except that they jump whenever the Kongs do, thus making them harder to avoid than normal ones. Los Klaptraps son cuadrúpedos, bocas enormes con dientes afilados y vienen con una variedad de colores en su piel como: azul, púrpura, verde y rojo. As such, frontal attacks do not work on Klaptraps, as they will just damage Donkey Kong and Diddy Kong if they attempt to beat them that way. They usually have a small walk cycle where they patrol back and forth along it. Their name comes from "claptrap," a word meaning "nonsense," playing off the enemy's snapping bear trap-like jaws. In Super Smash Bros. Melee, Klaptraps appear in Donkey Kong's stages, Kongo Jungle and Jungle Japes. Diddy Kong immediately tries to attack the Klap Trap, however it quickly evades all of his attacks, causing Diddy to crash into a storage shelf. They move forward while snapping their humongous jaws over and over again. El contenido de la comunidad está disponible bajo. A Klaptrap makes its first playable appearance during the minigame Beaver Bother, where its goal is to herd a number of Gnawties down a hole within a barrel. Instead, when it sees the active Kong, it growls in a dog-like manner and chomps at them. The Klaptraps are quadrupeds, have huge mouths with sharp teeths and four legs. In Diddy Kong Pilot's 2003 build, Klap Trap is a playable character and a member of Team Kremling. Klaptraps are small Kremlings found in Donkey Kong Country, Donkey Kong Land, and Donkey Kong 64 as commonly found enemies in the games. If the batter hits the baseball into a Klaptrap's mouth, they earn a Team Star. From this game onwards, the green and red Klaptraps have the same Donkey Kong Country design as the blue Klaptraps themselves. Some purple Klaptraps remain in one spot and do not move around. Donkey Kong Country: Rumble in the Jungle, https://www.mariowiki.com/index.php?title=Klaptrap&oldid=3055203, Super Smash Bros. for Nintendo 3DS / Wii U, Cameo as Assist Trophy; Stage hazard in Kongo Falls and Jungle Japes. Klaptraps resemble real world crocodiles more closely than most Kremlings, as they are quadrupedal and have large pair of jaws, hence their name. Similar to Mario Power Tennis, Klaptraps try to bite the outfielders' heels, causing them to slow down. The Klaptraps on the Ko… Varios Klaptraps proporcionaron otros tipos de servicio, por ejemplo: uno púrpura sirvió para conducir la Isla Fortaleza Móvil de K. Rool, la mitad de ellos fueron utilizados por King K. Rool para no dejar que sus secuaces escapen de sus funciones e incluso un gigante fue guardado por el dictador de los cocodrilos para castigarlos.12 En un mini juego llamado Castor Cretino, la Familia Kong también utiliza una Klaptrap para poner a todos los Gnawties en su agujero. Klaptraps have a purple variant who appear in Loopy Lights and also a Bonus Area of Trick Track Trek. Klaptraps[1][2] (also spelled Klap Traps[3][4][5][6] or Klap-Traps[7]) are small Kremlings that first appear in Donkey Kong Country. An individual Klap Trap appears as an antagonist in the Donkey Kong Country novel. Often times when a Klaptrap is seen, it makes a sarcastic comment about its job or what it had just eaten. In the Donkey Kong Country animated series Klaptraps are, instead of soldiers, ammunition for a weapon called a Klap-Blaster. Los Klaptraps tienen una boca llena de dientes afilados y es con estos dientes que son bastante invencibles a los ataques frontales de los Kongs. La marca registrada de los Klaptraps son las rayas amarillas en la parte posterior (excepto en Donkey Kong 64). Big Klaptraps are so big that most attacks don't affect them at all (even the Kongs' shockwave attack is useless). They have the same behavior as in Donkey Kong Country, although the jumping Klaptraps do not reappear, likely due to the lack of color in-game. respectively are similar in that regard. A light blue and red Klaptrap in the cast of characters in Donkey Kong Country for Game Boy Advance. In Donkey Konga, light blue and pink Klaptraps appear as obstacles in the 100M Vine Climb minigame. If Donkey Kong hits a Klaptrap while climbing the vines, he falls down, though he respawns on the vines seconds later. They are even completely immune to the Kongs' shock wave attack; using it will just hurt the Kongs, while the purple Klaptrap is unaffected.

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